![]() The surprise factor in all this was that Subverse became a kind of symbolic pledge for many first-time Kickstarter supporters who are unhappy with the current state of the gaming industry. I think we had a really positive and confident pitch that grabbed a lot of people by the balls and then our existing fanbase (which is pretty massive) came out in force to help snowball the Kickstarter. "I'm not sure I can pinpoint a single factor to be honest. I ask DC why he thinks the Kickstarter campaign has made so much money. I can't say I was comfortable sitting through snippets of them to write this piece. ![]() For example-and for the love of god, do not search for these at work-there's BioShag: Trinity and Lara in Trouble, which feature familiar female game characters in scenarios I won't describe here (here's a great Kotaku piece (opens in new tab) that touches upon both videos). ![]() StudioFOW's background is in CG pornographic movies, many of which are parodies involving game characters. Reaching 58,730 backers shows some obvious demand for what Subverse offers. How do I put this? It's not my sort of thing (opens in new tab)-but it's made so much money and generated a strong response from a certain type of player (15,000+ comments on the Kickstarter page and counting). We’re going to check with whom the devs were trying to contact, to understand what happened."Įdited story: FOW Interactive's Subverse, a pornographic genre hybrid game that will probably remind you superficially of Mass Effect, ended its Kickstarter campaign (opens in new tab) with over £1.6 million this week. "Unfortunately, we haven’t found a single email coming from FOW Interactive, be it on our publicly shared inboxes or Bizdev people personal ones. I've edited the article below to contain the statement, but for ease of reading, I'll put it here too. ![]() Update: As of May 7th, GOG has come back to me with a statement in response to DC's comment in the below article that the retailer "wouldn't even return our emails". ![]()
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